Check our funding campaign

Hello!

We are slashie and jucarave (a.k.a Slashing Dragon and Exodus Destiny Dragon from the Ultima Dragons Internet Chapter UDIC). We are two game developers who love classic RPGs and we have quite a bit of indie game development experience behind, including Ananias Roguelike (a game available on Steam, iOS and Android with over 100.000 installs), a gamedev youtube channel with over 1700 subscribers and many other game projects done for the past 10 years or so.

In the past, we have worked together in a couple of fan projects including a 3D dungeon crawler remake of Ultima 4 (Stygian Abyss), and a demake of Ultima VIII into an even more classic engine. (Morgaelin

For a long time, we have wanted to create a tool which allows fans from classic game franchises to bring their reconstruction and fan projects into reality. With your help this can be a reality!

We are planning to create an open source game engine from scratch with which you'll be able to create your own adventures. It will come packed with ready to use content based on Denzi's cc-by-sa  3.0 oblique tileset, so you can jump straight into map making, NPC design and scripting to develop your game.

You can see demonstrations of the engine here (we'll be posting more as development goes onward with your contributions)

What We Need & What You Get

We need funding for the following

All the development (both software and art) will be released under an open license so you can use it in both free and commercial projects.

Base Goal ($2.000)

We will deliver a free, open source game engine which you can readily use for your project including a content pack (Medieval Fantasy). This version of the engine would not include any tools to manage your game data (characters, monsters, object definitions), everything would be done at code level using data files and Tiled.

Stretch Goals

Engine Features

Game Editor Features

Map Editor

Will make use of Tiled to edit the maps and place objects and markers.

Character Editor

Edit the dialogs and the behavior of the characters in the game.

Monsters and Object Editors

Define properties for the items in the game and the monster races

Other editors

Perks

You'll be able to interact directly with us to solve any question you have regarding the usage of the engine.

We will work closely with your devteam contributing with code and engine setup

Help us build this!

We are not offering fancy perks and there's one reason for it: We want to focus on building the actual engine and we cannot afford to invest time into anything that doesn't go into the end product!  Your contribution is critical to achieve the goal.

In case you cannot contribute, we appreciate if you can share the project in your classic rpg games community or in your social network... every bit of attention counts!