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{ Monthly Archives } June 2010

Pixal: Day 243, Version 0.0.16 released

Finally! a new version is out for your pleasure! Check it out here!
Let me know what you do think! there are still a lot of thing to do, but I think I will switch projects for a while
Aprox. Work Time: 722:00 (720:30 + 1:30)

Pixal: Day 242

A simple shoutbox (Yellbox) has been implemented; it wasn’t too complex using JQuery!
One thing left to enhance would be checking for the last update time, in order to save bandwidth. (later, i’m tired )
Will release tomorrow!
Aprox. Work Time: 720:30 (718:30 + 2:00)

Pixal: Day 241

Phew! At last I implemented Battle Suppressors, so that there can be safe zones where your expeditions are protected from evil players
The world data model scares me… I wonder how it will work when a big scale world is deployed…
I also feel I’m a bit stranded about the purpose of pixal… going full [...]

Pixal: Day 240

You can now loot gold from defeated expedition, I decided to simplify this, so you can no longer steal the items from the expedition. This will also help the friendly nature of the game (bandits are not fun for those whose items are stolen, specially newbies)
HP has been scaled accordingly, only hundreds of fights will [...]

Pixal: A high level roadmap

This is a roadmap of things to come… and I didn’t even include the gigantic list of RFE’s from the mantis repo.
Right now I don’t know what will happen… I feel like there’s so much work to be done, yet I’d like to just step forward, finish the project and dedicate my time to other [...]