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	<title>Slashware Interactive - Development Log</title>
	<atom:link href="http://slashware.net/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://slashware.net/blog</link>
	<description>Virtual Worlds, Web Communities</description>
	<pubDate>Mon, 06 Sep 2010 03:50:57 +0000</pubDate>
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			<item>
		<title>Expedition: Day 50. Version 0.1.8RC1 Released!</title>
		<link>http://slashware.net/blog/?p=1073</link>
		<comments>http://slashware.net/blog/?p=1073#comments</comments>
		<pubDate>Mon, 06 Sep 2010 03:50:57 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1073</guid>
		<description><![CDATA[The last step always takes the most, phew&#8230;. After a dev-days of heavy work ( polishing  ) a version is ready for the volunteer playtesters!
Check out some gameplay videos: (Note: The current version has higher quality music already)


Expedition v0.1.8 Call For Playtesters
Hello everybody!
After one and a half month of development, the new version of [...]]]></description>
			<content:encoded><![CDATA[<p>The last step always takes the most, phew&#8230;. After a dev-days of heavy work ( polishing <img src='http://slashware.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) a version is ready for the volunteer playtesters!</p>
<p>Check out some gameplay videos: (Note: The current version has higher quality music already)</p>
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<p style="text-align: center;"><strong>Expedition v0.1.8 Call For Playtesters</strong></p>
<p style="text-align: left;">Hello everybody!</p>
<p style="text-align: left;">After one and a half month of development, the new version of &#8220;Expedition: The New World&#8221; is getting closer to release; this is a call for playtesters, if you are interested on trying out this version in order to assure its quality and request enhancements, just contact me!</p>
<p style="text-align: left;">Your critical feedback in this private version will be much appreciated, and will help make the public version as solid as it must be.</p>
<p style="text-align: left;">Following is a resumed list of changes in this new version:</p>
<ul>
<li>Graphics version, using an augmented 8&#215;8 tileset made by Oryx</li>
<li>Sailing has been completely rehashed, now you control your ships by rotating them, and the wind direction determines your speed.</li>
<li>Combat system has been redone, now squads of units tackle each other during a Ranged, Mounted and Melee round. Units can be wounded or killed, depending on their resistance, weapons and armor.</li>
<li>Storms now arise, grow and die in the middle of the ocean, destroying careless fleets.</li>
<li>Native settlements now abound in the new world, with several different cultures, and they will respawn enemy expeditions when they are hostile. They can also be ransacked after the local population has been slaughtered.</li>
<li>Weather, Wind direction, temperature and doldrums are simulated</li>
<li>You can Chop forests for wood now</li>
<li>Forests and mountains now block LOS, making exploration more interesting</li>
<li>New tunes selection, including a remix by roguebard Jice</li>
</ul>
<p style="text-align: left;">What is missing and will be implemented before the public v0.1.8</p>
<ul>
<li>In-game guides</li>
<li>Documentation</li>
</ul>
<p><strong>To access this version, you can contact me at: java.koder@gmail.com</strong></p>
<p>Aprox. Work Time: 154:00 (148:00+6:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1073</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Days 46, 47 and 48</title>
		<link>http://slashware.net/blog/?p=1065</link>
		<comments>http://slashware.net/blog/?p=1065#comments</comments>
		<pubDate>Sun, 05 Sep 2010 08:29:07 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1065</guid>
		<description><![CDATA[Almost there!
Done:

Remove dead warriors in the middle of the battle
Fix expedition drop
Fix: Game hangs when a ship is destroyed
Implement Inventory screen on the GFX version
Enhance the GFX UI
Update Console UI to the latest changes
Show resume and battle scene in the console ui

Pending

Adjust console UI for not-eye
Summon playtesters

Aprox. Work Time: 148:00 (141:00+2:00+2:00+3:00)
]]></description>
			<content:encoded><![CDATA[<p>Almost there!</p>
<p><div id="attachment_1066" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-2.png"><img class="size-medium wp-image-1066" title="Enhanced GFX UI" src="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-2-300x224.png" alt="Enhanced GFX UI" width="300" height="224" /></a><p class="wp-caption-text">Enhanced GFX UI</p></div></p>
<p><div id="attachment_1067" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-1.png"><img class="size-medium wp-image-1067" title="New look of the console UI" src="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-1-300x180.png" alt="New look of the console UI" width="300" height="180" /></a><p class="wp-caption-text">New look of the console UI</p></div></p>
<p><div id="attachment_1068" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-3.png"><img class="size-medium wp-image-1068" title="Battle in the console version" src="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-3-300x181.png" alt="Battle in the console version" width="300" height="181" /></a><p class="wp-caption-text">Battle in the console version</p></div></p>
<p><div id="attachment_1069" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-4.png"><img class="size-medium wp-image-1069" title="The battling expeditions" src="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-4-300x180.png" alt="The battling expeditions" width="300" height="180" /></a><p class="wp-caption-text">The battling expeditions</p></div></p>
<p><div id="attachment_1070" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-5.png"><img class="size-medium wp-image-1070" title="Inventory" src="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-5-300x224.png" alt="Inventory" width="300" height="224" /></a><p class="wp-caption-text">Inventory</p></div></p>
<p><div id="attachment_1071" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-6.png"><img class="size-medium wp-image-1071" title="Battle background" src="http://slashware.net/blog/wp-content/uploads/2010/09/expedition050910-6-300x215.png" alt="Battle background" width="300" height="215" /></a><p class="wp-caption-text">Battle background</p></div></p>
<p>Done:</p>
<ul>
<li>Remove dead warriors in the middle of the battle</li>
<li>Fix expedition drop</li>
<li>Fix: Game hangs when a ship is destroyed</li>
<li>Implement Inventory screen on the GFX version</li>
<li>Enhance the GFX UI</li>
<li>Update Console UI to the latest changes</li>
<li>Show resume and battle scene in the console ui</li>
</ul>
<p>Pending</p>
<ul>
<li>Adjust console UI for not-eye</li>
<li>Summon playtesters</li>
</ul>
<p>Aprox. Work Time: 148:00 (141:00+2:00+2:00+3:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1065</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Day 45</title>
		<link>http://slashware.net/blog/?p=1059</link>
		<comments>http://slashware.net/blog/?p=1059#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:02:08 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1059</guid>
		<description><![CDATA[Continued working on the combat facet&#8230; it&#8217;s slowly taking shape
Pending

Finish the new combat system



Remove dead warriors
Fix expedition drops
Show resume and battle scene in the console ui



FIX: Game hangs when a ship is destroyed
Implement Inventory screen on the GFX version
Enhance the GFX UI
Update Console UI to the latest changes
Adjust console UI for not-eye

Aprox. Work Time: 141:00 [...]]]></description>
			<content:encoded><![CDATA[<p>Continued working on the combat facet&#8230; it&#8217;s slowly taking shape</p>
<p><div id="attachment_1060" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition300810-2.png"><img class="size-medium wp-image-1060" title="Ambushed by natives" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition300810-2-300x223.png" alt="Ambushed by natives" width="300" height="223" /></a><p class="wp-caption-text">Ambushed by natives</p></div></p>
<p><div id="attachment_1061" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition300810-3.png"><img class="size-medium wp-image-1061" title="The outcome" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition300810-3-300x224.png" alt="The outcome" width="300" height="224" /></a><p class="wp-caption-text">The outcome</p></div></p>
<p><div id="attachment_1063" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition300810-4.png"><img class="size-medium wp-image-1063" title="I will have my revenge" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition300810-4-300x224.png" alt="I will have my revenge" width="300" height="224" /></a><p class="wp-caption-text">I will have my revenge</p></div></p>
<p>Pending</p>
<ul>
<li>Finish the new combat system</li>
</ul>
<blockquote>
<ul>
<li>Remove dead warriors</li>
<li>Fix expedition drops</li>
<li>Show resume and battle scene in the console ui</li>
</ul>
</blockquote>
<ul>
<li>FIX: Game hangs when a ship is destroyed</li>
<li>Implement Inventory screen on the GFX version</li>
<li>Enhance the GFX UI</li>
<li>Update Console UI to the latest changes</li>
<li>Adjust console UI for not-eye</li>
</ul>
<p>Aprox. Work Time: 141:00 (137:00+4:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1059</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Days 43 and 44</title>
		<link>http://slashware.net/blog/?p=1056</link>
		<comments>http://slashware.net/blog/?p=1056#comments</comments>
		<pubDate>Mon, 30 Aug 2010 04:49:37 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1056</guid>
		<description><![CDATA[Advancement on the new combat engine, it feels much better now  

Done

Calm winds (Block movement on sea)
Shouldn’t be able to stop while on the sea

Pending

Finish the new combat system



Make native expeditions attack
Show resume in the console ui



FIX: Game hangs when a ship is destroyed
Adjust the GFX UI
Implement Inventory screen on the GFX version
Validate the [...]]]></description>
			<content:encoded><![CDATA[<p>Advancement on the new combat engine, it feels much better now <img src='http://slashware.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition290810-2.png"><img class="aligncenter size-medium wp-image-1057" title="Rough battle resume screen" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition290810-2-300x225.png" alt="" width="300" height="225" /></a></p>
<p>Done</p>
<ul>
<li>Calm winds (Block movement on sea)</li>
<li>Shouldn’t be able to stop while on the sea</li>
</ul>
<p>Pending</p>
<ul>
<li>Finish the new combat system</li>
</ul>
<blockquote>
<ul>
<li>Make native expeditions attack</li>
<li>Show resume in the console ui</li>
</ul>
</blockquote>
<ul>
<li>FIX: Game hangs when a ship is destroyed</li>
<li>Adjust the GFX UI</li>
<li>Implement Inventory screen on the GFX version</li>
<li>Validate the Console UI is up to date</li>
<li>Adjust console UI for not-eye</li>
</ul>
<p>Aprox. Work Time: 137:00 (133:00+2:00+2:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1056</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Days 41 and 42</title>
		<link>http://slashware.net/blog/?p=1054</link>
		<comments>http://slashware.net/blog/?p=1054#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:11:16 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1054</guid>
		<description><![CDATA[Done:

Make temperature affect food consumption
Make mountains affect temperature
Simulate Intertropical Convergence Zone with calm winds
Increase storm chance on the doldrums
Esc should exit menus/shops as Space already does
FIXED: If your expedition is carrying equipment when you establish a town, transferring colonists can cause you to got beyond your weight limit. You will get a message that says [...]]]></description>
			<content:encoded><![CDATA[<p>Done:</p>
<ul>
<li>Make temperature affect food consumption</li>
<li>Make mountains affect temperature</li>
<li>Simulate Intertropical Convergence Zone with calm winds</li>
<li>Increase storm chance on the doldrums</li>
<li>Esc should exit menus/shops as Space already does</li>
<li>FIXED: If your expedition is carrying equipment when you establish a town, transferring colonists can cause you to got beyond your weight limit. You will get a message that says you&#8217;ve passed your weight limit and the colonists will be lost, and after that it&#8217;s impossible to get out of the town creation screen since you need to transfer at least 100 people.</li>
<li>FIXED: The icon for the bow and crossbow looks oddly sword like.</li>
<li>FIXED: When you buy things, or otherwise input, the input area is not always at the end of the text, so you end up overwriting text with your input</li>
<li>FIXED: the 0 (zero) on the top row above the keyboard doesn&#8217;t work, only the numpad one does, which is annoying on a laptop</li>
<li>FIXED: Some of the text on the help screen is mashed together&#8230; the lines between fire and repair. looks like two lines printed in the same space</li>
</ul>
<p>Pending</p>
<ul>
<li>Calm winds (Block movement on sea)</li>
<li>Shouldn&#8217;t be able to stop while on the sea (add anchoring?)</li>
<li>FIX: Game hangs when a ship is destroyed</li>
<li>Ensure the combat system is working decently (if not optimally)</li>
<li>Adjust the GFX UI a bit</li>
<li>Validate the Console UI is up to date and adjust for not-eye</li>
<li>Implement Inventory screen on the GFX version</li>
</ul>
<p>Aprox. Work Time: 133:00 (129:00+2:00+2:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1054</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Day 40</title>
		<link>http://slashware.net/blog/?p=1049</link>
		<comments>http://slashware.net/blog/?p=1049#comments</comments>
		<pubDate>Mon, 23 Aug 2010 03:40:18 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1049</guid>
		<description><![CDATA[Temperature calculation is implemented and works in combo with the weather changes, still gotta make it affect gameplay a bit more (food consumption, sudden deaths by freezing or exploding because of heat? what else could possibly happen?)
I also noticed the current map is pretty lacking, must think on doing a complete world map, but finding [...]]]></description>
			<content:encoded><![CDATA[<p>Temperature calculation is implemented and works in combo with the weather changes, still gotta make it affect gameplay a bit more (food consumption, sudden deaths by freezing or exploding because of heat? what else could possibly happen?)</p>
<p>I also noticed the current map is pretty lacking, must think on doing a complete world map, but finding the sources for that is complicated.</p>
<p><div id="attachment_1050" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition220810-2.png"><img class="size-medium wp-image-1050" title="The temperature Chart" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition220810-2-300x181.png" alt="The temperature Chart, it looks like an Angel, right? :)" width="300" height="181" /></a><p class="wp-caption-text">The temperature Chart, it looks like an Angel, right? :)</p></div></p>
<p><div id="attachment_1051" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition220810-3.png"><img class="size-medium wp-image-1051" title="Snow falls into the sea at Lat 66N" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition220810-3-300x225.png" alt="Snow falls into the sea at Lat 66N" width="300" height="225" /></a><p class="wp-caption-text">Snow falls into the sea at Lat 66N</p></div></p>
<p><div id="attachment_1052" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition220810-4.png"><img class="size-medium wp-image-1052" title="Twelve maps like this one were used as sampling data" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition220810-4-300x185.png" alt="Twelve maps like this one were used as sampling data" width="300" height="185" /></a><p class="wp-caption-text">Twelve maps like this one were used as sampling data (Source wikipedia)</p></div></p>
<p>Pending</p>
<ul>
<li>Make temperature affect food consumption</li>
<li>Make mountains affect temperature</li>
<li>Increase storm chance on the doldrums</li>
<li>Fix the stopper bugs reported</li>
<li>Ensure the combat system is working decently (if not optimally)</li>
<li>Adjust the GFX UI a bit</li>
<li>Validate the Console UI is up to date and adjust for not-eye</li>
<li>Implement Inventory screen on the GFX version</li>
</ul>
<p>Aprox. Work Time: 129:00 (126:00+3:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1049</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Days 38 and 39</title>
		<link>http://slashware.net/blog/?p=1043</link>
		<comments>http://slashware.net/blog/?p=1043#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:44:54 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1043</guid>
		<description><![CDATA[Weather works now. I spent day 38 designing how to handle it and day 39 coding.
It works based on this table:
I decided to go for a simple state transition model instead of going completely atmospheric because&#8230; I think it will provide a &#8220;good enough&#8221; simulation! That doesn&#8217;t mean there aren&#8217;t some transitions tied to the [...]]]></description>
			<content:encoded><![CDATA[<p>Weather works now. I spent day 38 designing how to handle it and day 39 coding.</p>
<p>It works based on this table:</p>
<p><div id="attachment_1044" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-4.png"><img class="size-medium wp-image-1044" title="The weather transitions table" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-4-300x55.png" alt="The weather transitions table" width="300" height="55" /></a><p class="wp-caption-text">The weather transitions table</p></div></p>
<p>I decided to go for a simple state transition model instead of going completely atmospheric because&#8230; I think it will provide a &#8220;good enough&#8221; simulation! That doesn&#8217;t mean there aren&#8217;t some transitions tied to the world and expedition status (like terrain and temperature), but for the most, this table rules the transitions.</p>
<p>I think it works pretty ok (in conjunction with the storms, which I love).</p>
<p><div id="attachment_1045" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-1.png"><img class="size-medium wp-image-1045" title="Running from a storm" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-1-300x222.png" alt="Running from a storm" width="300" height="222" /></a><p class="wp-caption-text">Running from a storm</p></div></p>
<p><div id="attachment_1046" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-2.png"><img class="size-medium wp-image-1046" title="Let's land here til the heavens calm" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-2-300x209.png" alt="Let's land here til the heavens calm" width="300" height="209" /></a><p class="wp-caption-text">Let&#39;s land here til the heavens calm</p></div></p>
<p><div id="attachment_1047" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-3.png"><img class="size-medium wp-image-1047" title="Time to resume our journey" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition210810-3-300x224.png" alt="Time to resume our journey" width="300" height="224" /></a><p class="wp-caption-text">Time to resume our journey</p></div></p>
<p>Pending</p>
<ul>
<li>Add temperature calculation</li>
<li>Increase storm chance on the doldrums</li>
<li>Fix the stopper bugs reported</li>
<li>Ensure the combat system is working decently (if not optimally)</li>
<li>Adjust the GFX UI a bit</li>
<li>Validate the Console UI is up to date and adjust for not-eye</li>
<li>Implement Inventory screen on the GFX version</li>
</ul>
<p>Aprox. Work Time: 126:00 (120:00+2:00+4:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1043</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Day 37</title>
		<link>http://slashware.net/blog/?p=1040</link>
		<comments>http://slashware.net/blog/?p=1040#comments</comments>
		<pubDate>Wed, 18 Aug 2010 05:14:43 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1040</guid>
		<description><![CDATA[Now you can chop woods (Even the simpler thing takes so long&#8230;)

Add temperature and weather calculation (impacts storm generation)
Fix the stopper bugs reported
Ensure the combat system is working decently (if not optimally)
Adjust the GFX UI a bit
Validate the Console UI is up to date and adjust for not-eye
Implement Inventory screen on the GFX version

Aprox. Work [...]]]></description>
			<content:encoded><![CDATA[<p>Now you can chop woods (Even the simpler thing takes so long&#8230;)</p>
<p><div id="attachment_1041" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition180810-1.png"><img class="size-medium wp-image-1041" title="Wood Chopping" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition180810-1-300x224.png" alt="Wood Chopping" width="300" height="224" /></a><p class="wp-caption-text">Wood Chopping</p></div></p>
<ul>
<li>Add temperature and weather calculation (impacts storm generation)</li>
<li>Fix the stopper bugs reported</li>
<li>Ensure the combat system is working decently (if not optimally)</li>
<li>Adjust the GFX UI a bit</li>
<li>Validate the Console UI is up to date and adjust for not-eye</li>
<li>Implement Inventory screen on the GFX version</li>
</ul>
<p>Aprox. Work Time: 120:00 (117:00+3:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1040</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Day 36</title>
		<link>http://slashware.net/blog/?p=1037</link>
		<comments>http://slashware.net/blog/?p=1037#comments</comments>
		<pubDate>Tue, 17 Aug 2010 03:46:59 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1037</guid>
		<description><![CDATA[You can now assault native towns and steal their goods after killing all of their local population.
The combat system is pretty &#8230; bad &#8230; currently, I will have to work it out a bit in order to balance it and make it fun.
Pending for next version release, which I hope to release before next Friday [...]]]></description>
			<content:encoded><![CDATA[<p>You can now assault native towns and steal their goods after killing all of their local population.</p>
<p>The combat system is pretty &#8230; bad &#8230; currently, I will have to work it out a bit in order to balance it and make it fun.</p>
<p><div id="attachment_1038" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition160810-3.png"><img class="size-medium wp-image-1038" title="Stealing from the bloody aztecs" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition160810-3-300x223.png" alt="Stealing from the bloody aztecs" width="300" height="223" /></a><p class="wp-caption-text">Stealing from the bloody aztecs</p></div></p>
<p>Pending for next version release, which I hope to release before next Friday (RC1)</p>
<ul>
<li>Allow wood chopping</li>
<li>Add temperature and weather calculation (impacts storm generation)</li>
<li>Fix the stopper bugs reported</li>
<li>Ensure the combat system is working decently (if not optimally)</li>
<li>Adjust the GFX UI a bit</li>
<li>Validate the Console UI is up to date and adjust for not-eye</li>
</ul>
<p>Aprox. Work Time: 117:00 (116:00+1:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1037</wfw:commentRss>
		</item>
		<item>
		<title>Expedition: Day 35</title>
		<link>http://slashware.net/blog/?p=1034</link>
		<comments>http://slashware.net/blog/?p=1034#comments</comments>
		<pubDate>Mon, 16 Aug 2010 05:48:41 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
		
		<category><![CDATA[Expedition]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=1034</guid>
		<description><![CDATA[Lots of work putting to work the native settlements with their cultures and what-not. Now they try to deploy troops if the player is near and if they are hostile, and each culture has different units and size, etc.
The combat system really needs to be worked out.
Pending for next version release, which I hope to [...]]]></description>
			<content:encoded><![CDATA[<p>Lots of work putting to work the native settlements with their cultures and what-not. Now they try to deploy troops if the player is near and if they are hostile, and each culture has different units and size, etc.</p>
<p><div id="attachment_1035" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/08/expedition160810-1.png"><img class="size-medium wp-image-1035" title="The Aztecs are unfriendly with me" src="http://slashware.net/blog/wp-content/uploads/2010/08/expedition160810-1-300x225.png" alt="The Aztecs are unfriendly with me" width="300" height="225" /></a><p class="wp-caption-text">The Aztecs are unfriendly with me</p></div></p>
<p>The combat system really needs to be worked out.</p>
<p>Pending for next version release, which I hope to release before next Friday (RC1)</p>
<ul>
<li>Allow assaulting native towns to steal their goods</li>
<li>Allow wood chopping</li>
<li>Add temperature and weather calculation (impacts storm generation)</li>
<li>Fix the stopper bugs reported</li>
<li>Ensure the combat system is working decently (if not optimally)</li>
<li>Adjust the GFX UI a bit</li>
<li>Validate the Console UI is up to date and adjust for not-eye</li>
</ul>
<p>Aprox. Work Time: 116:00 (111:00+5:00)</p>
]]></content:encoded>
			<wfw:commentRss>http://slashware.net/blog/?feed=rss2&amp;p=1034</wfw:commentRss>
		</item>
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