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{ Category Archives } CastlevaniaRL

CastlevaniaRL: Day 15 OTNA, Version 0.73 released!

Just some final fixes before February ends!
I added the Mandragora Scream attack, which I dont know why I had never implemented
Download from http://slashie.net
Done
- 0001007: [Bug Report] Invalid BLAST action crash
- 0001006: [Bug Report] No Boss in Dragon King Lair
- 0001005: [Bug Report] Equipping a weapon deletes the one that was [...]

CastlevaniaRL: Day 14 OTNA, Version 0.72 released!

Just wrapped up and released a bugfixes version. Next time I must remember to subject the product to a proper testing cycle! (like I used to do.. bah…)
Download from http://slashie.net
Aprox. Work Time (Of the new age): 36:40 (36:20 + 0:20)

CastlevaniaRL: Days 12 and 13 OTNA, Version 0.71 released!

Had to pack a release due to a critical bug when equipping shields
Downloads available on Slashie.net
- 0000997: [Bug Report] Crash when equipping shield
Continued working, fixing some critical bugs reported on roguetemple
- 0001001: [Bug Report] Keys spawned beside walls
- 0001000: [Bug Report] Crash on saving
- 0000999: [Bug Report] Weather effects multiply
Also, fixed the [...]

CastlevaniaRL: Day 11 OTNA, Version 0.7 released!

Lots of changes on this new version, powered by the results of the February Powerpoll!!
Downloads available on Slashie.net
Major changes:
* Environmental Effects (Fog, Rain, Storm, Sunny)
* Active Evade: Enemies target your last location
* Training mode is now less sparse and much more informative
* The game manual has been organized and a lot of more info added
* [...]

CastlevaniaRL: Day 10 OTNA

Now showing caused and received damage, which took a long time (sorry about that, it annoys me when I have to invest more time in this sort of things that seem so simple in the end product )
The manual is also much better now, I am linking it for reference: Manual
Done
- 0000930: [Bug Report] [...]

CastlevaniaRL Days 7, 8 and 9 OTNA

Pretty deep changes in the works! Active evade has been added (this means you can dodge skeleton bones as long as you keep moving out of their line of fire (ala MetroidRL))
Added some environmental effects, let’s see how they work…
Also, keys a remappeable now. It took much longer than I thought it would…
The tickets to [...]

CastlevaniaRL: Day 6 OTNA

Following the results of the February Slashie.net Powerpoll, with CvRL winning with 42.5% of the votes, I decided to tackle the pending tickets, starting from the older ones!
- 0000054: [Request for Enhancement] Vampire Renegade power balances
- 0000053: [Request for Enhancement] Scale Hand to Hand Combat more strongly
- 0000036: [Tasks] Control Manbeast loss of [...]

CastlevaniaRL: Day 5 OTNA

Following a research for another Java project, I invested some time into bundling a JRE with CvRL. Results seem satisfactory! Download the work in progress!
There are still some things to polish, since you can’t have saved games in this distribution
but at least you dont need to have a JRE installed now [...]

CastlevaniaRL: Days 3 and 4 OTNA, version 0.61 released

After more than 2 years, a new version of CastlevaniaRL is available!
Struggled a bit to make the release, and enhanced AI modules.
Check out the gameplay videos at Slashie.net youtube channel ( http://www.youtube.com/user/santizap )
GFX Version: http://www.youtube.com/watch?v=viNQLwMWjF0
Console Version: http://www.youtube.com/watch?v=424eE-FQoIE
Version schema has changed, previous versions (the 1.x branch) must be interpreted as pre 1.0 versions (Version 1.26, which [...]

CastlevaniaRL: Day 2 OTNA

Stayed at work a bit, decided to work on this.
Some bugs have been moved to 0.7 (Must change the way I play midi and mp3)
- 0000068: [Bug Report] No spellbooks for sale in Petra - closed.
- 0000058: [Bug Report] Reduced range with melee weapons using the ‘F’ key - closed.
- 0000023: [Bug Report] Crash on [...]