Products Development Company




Skip to content

{ Category Archives } 7DRL

2010 7DRL Challenge - Day 7. Ruler v0.1 released!

Ok, it’s finally done, it works! Download here

As usual, I forgot whatever lessons learned from last year and yet again tried to do something too big, I’m glad I could at least get a portion of what I wanted!
There’s no manual yet, but this should serve as an introduction:
In RULER, you are the ruler of [...]

2010 7DRL Challenge - Day 6,5. Ugh…

Done

Units can now be garrisoned
Cities can be attacked
Armies require resupplying
Sea movement including embarking and landing
Roads
Science and Ages

Aprox Work Time: 25:30 (19:30 + 6:00)

2010 7DRL Challenge - Day 6. Unit creation and trade

Download the current version

Units can now be created at cities and added to unit groups. They need available resources from the city in order to be created. Such resources are captured from the surroundings of the city.
Caravan units can trade 1 resource of one city for 1 resource of other city, so that you can [...]

2010 7DRL Challenge - Day 5, grow and multiply

Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now.
First available version! Download for testing purposes from here !

The end comes near… I’ve started cutting unneeded scope. For some minutes today, I thought I had lost control of the project and the scope [...]

2010 7DRL Challenge - Day 4, killing the barbarians (or being killed)

Combat has been added (although the enemy AI doesn’t attack… yet… but it can counter attack!

You can also select your leading unit.
Combat System works like this:

One Unit group fights another unit group
The front unit attacks the best defense unit of the other army
The fight has a number of rounds, based on the higher attack speed [...]

2010 7DRL Challenge - Day 3, the barbarians

Barbarians lurk in the land, staring at me curiously!

Added confirmation and settlement names
Added barbarian unit groups and simple AI (Lots of object factoring…)
I am a bit behind schedule! must plan a bit tomorrow to ensure this will get done well!
Aprox Work Time: 9:30 (7:00 + 2:30)

2010 7DRL Challenge - Day 2, the real start

Onward!

The Ruler project is now set up using Serf, and basic unit groups, units, civilizations and map are all set up. Calendar is also running, using a passive actor. You can walk in the (randomly generated) map and create settlements using your pioneer caravans.
Next: Barbarians and Creating Units
Aprox Work Time: 7:00 (4:00 + 3:00)

2010 7DRL Challenge - Day 1, the start

And so it was, that the 7th 7DRL Challenge started…
Well, I wanted to start on Saturday but it was impossible, ended up starting around 5:00 PM on Sunday. Hoping for having a lot of time next Saturday and Sunday!
See the video
I was planning to just grow out a new game from the Expedition source code… [...]

Expedition: Day 7, the 7DRL Challenge is Over!

The time is over! I will detail all my journey, the lessons learned and the features of the game in the next post!
Get Expedition: 7DRL Version
Beware, the game on its current status takes about 30 seconds to load the world map!
I (as usual) hoped to acomplish much more, but (as usual) time was not enough. [...]

Expedition: Day 6

Fatigue is striking…
I finished ship to expedition transferences and equipment caché building. Next is town making.

Stats
Aprox Work time: 20:00 (16:00+4:00)