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SpriteGears: Day 1

This is the game I am thinking on developing for the TigSource Assemblee contest!
My time has been scarse, and my January vacations were cancelled… Still, the dream must not die!
I have been thinking a lot about the game original idea, and changed the vision completely into something which may be bigger yet more easier to [...]

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A new year has begun

And so, 2008 is gone
It was a pretty sucessful year as for game development, with a complete change of directions. Project Pixal, formerly codenamed “MyBuddy”, advanced from being a side-project to relax myself from roguelike development to become my main project, almost all development work for this year was spent on this, and it advanced [...]

The Roguemundi: 3 days of work

I had been pushing it for too long, so one week ago I decided I would do it, I had to make the Roguelike World Map a dynamic website in which:
* Mantainance was possible and not manual
* People could add themselves out
* You could get a listing of people
* Different views could be developed
So I [...]

Pixalguild: Day 39

On the way to the release!
Done
- Guild upgrades must cost gold, not megabucks
- Calculate total guild wins and losses
- Replenish Action Points
- Check against action points before attacking
- Recalculate Daily store inventory
- Fix items names and validate they are being used everywhere
- Allow player to pick main fighter on duels
- Fix Messages formatting
- Split notifications [...]

Pixalguild: Night 38

Ok, after taking some important choices for the project (spliting it into two projects, as described on http://pixalnation.net ), I made some advancements toward the completion of the first one (pixalguild).
* Friend Requests model have been changed from user-> buddy to user -> user, which is much less clumsy
* The duel model has been changed, [...]

Pixalnation: Night 37

Some work was done in the duel model tonight, however, issues with the CVS repository preventED me from doing any major advancement… tomorrow will be another day.
Also, Mr. JoSeconde has joined to the pixalnation devteam… welcome compadre! Tonight he shows us some advancement on the “pick location” form (this will be used to select a [...]

Pixalnation: Day 36?

Well ok, this was not really a “work day” for the project.
I have been a bit busy lately, but I have got important feedback from some people and have thought a bit on certain things to be enhanced into the project.
As for the to-do list, we still have
* Usability enhancements and graphics work
* Make the [...]

Pixalnation: Night 35

* Fighters now have hit points
* Artificial barriers for duels per day and assault per day have thus been removed and replaced with much more natural “noreasontoattackifyoudonthavehits” constraints
Whats left?
* Usability enhancements
* Graphic work (a new logo is coming tomorrow)
* Some content (pants and gloves)
* Some important work in the combat model and the duel messages
Pic

Stats
Aprox. [...]

PixalNation: Day 34

We are almost done!
* Worked a lot more on internationalization, including settlement assault messages, item names, error messages and so on
* Added almost all the rest of content, including facets for male and female hair, and male beards
* Separated male and female humanoid anatomies, so your male fighters can no longer wear dresses
Whats left?
* [...]