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2010 7DRL Challenge - Day 2, the real start

Onward!

Run around creating settlements

Run around creating settlements

The Ruler project is now set up using Serf, and basic unit groups, units, civilizations and map are all set up. Calendar is also running, using a passive actor. You can walk in the (randomly generated) map and create settlements using your pioneer caravans.

Next: Barbarians and Creating Units

Aprox Work Time: 7:00 (4:00 + 3:00)

2010 7DRL Challenge - Day 1, the start

And so it was, that the 7th 7DRL Challenge started…

Well, I wanted to start on Saturday but it was impossible, ended up starting around 5:00 PM on Sunday. Hoping for having a lot of time next Saturday and Sunday!

Lali in the town

Lali in the town

See the video

I was planning to just grow out a new game from the Expedition source code… but after spending 30 minutes into the horrible refactoring process I knew it was going nowhere…. although the need of sacrificing underlying code quality (and structure) in exchange for having a working product is something I have accepted before, this time I am going the other way!

So, I used the first day to make the SERF Engine work again, and actually managed to get a walk in the map demo working, with all the needed components. The only missing thing here are autonomous entities (a.k.a. “Monsters”) but I can’t spend more time into it, for now! You can download the source code, for examination, here: SimpleRL source code. Part of Serf 0.7

SERF is a roguelike game framework, you create roguelikes by defining the entities’ structure, their actions, the level generators, etc. It’s meant to save you work with the basic things, but it wont make wonders if you don’t know how to use it! (and it is aimed at developers, not end users).

Someone may find it useful some day, for now, I am the main user :)  It is also open source…

Anyhow, as a result SERF 0.7 has been released. Tomorrow I will start the real SERF module for the 7DRL!

Aprox Work Time: 4:00

Plans for March 2010

Week 1: Slashware.net: Integrate slashie.net and slashware.net under the same flag!

Week 2: 2010 7DRL Challenge: Participate, because I cant break my record!

Week 3: Expedition: Winner of the March Powerpoll!

Week 4: Pixal: Integrate everything into the world browser

Pixal: Day 532, version 0.0.15b released

Done

- 0000988: [BAD: Bug Report] Pixal stats not being shown in the fight screens
- 0000987: [BAD: Bug Report] Pixal info is not being shown in the pixal stats
- 0000989: [BAD: Bug Report] Pixal stats not being shown in the setup pixal screen
- 0000992: [BAD: Bug Report] Getting “Too tired to berzerk” on first berzerk and consecutive non-berzerk attack
- 0000998: [BAD: Bug Report] NPE on log
- 0000983: [BAD: Bug Report] Must delete empty expedition when killing pixal

Aprox. Work Time: 704:40 (702:40 + 2:00)

April Powerpoll is up!

The first powerpoll month has gone by, using your Development Points, I pushed CvRL forward and now it is a lot more usable, stable and… cool!

And for March, Expedition won the Powerpoll with 35.9% of votes!

What will happen in April? Will CastlevaniaRL get the power again? or perhaps it is time for one of the other ones?

Go to the April 2010 powerpoll!

CastlevaniaRL: Day 15 OTNA, Version 0.73 released!

Just some final fixes before February ends!

I added the Mandragora Scream attack, which I dont know why I had never implemented :)

Download from http://slashie.net

Done

- 0001007: [Bug Report] Invalid BLAST action crash
- 0001006: [Bug Report] No Boss in Dragon King Lair
- 0001005: [Bug Report] Equipping a weapon deletes the one that was previously equipped

Aprox. Work Time (Of the new age): 37:40 (36:40 + 1:00)

CastlevaniaRL: Day 14 OTNA, Version 0.72 released!

Just wrapped up and released a bugfixes version. Next time I must remember to subject the product to a proper testing cycle! (like I used to do.. bah…)

Download from http://slashie.net

Aprox. Work Time (Of the new age): 36:40 (36:20 + 0:20)

Pixal: Day 531

Fixed a bug which is causing the world browser to freeze, will release soon.

- 0000998: [BAD: Bug Report] NPE on log - closed.
- 0000983: [BAD: Bug Report] Must delete empty expedition when killing pixal - closed.

Aprox. Work Time: 702:00 (702:20 + 0:20)

CastlevaniaRL: Days 12 and 13 OTNA, Version 0.71 released!

Had to pack a release due to a critical bug when equipping shields

Downloads available on Slashie.net

- 0000997: [Bug Report] Crash when equipping shield

Continued working, fixing some critical bugs reported on roguetemple

- 0001001: [Bug Report] Keys spawned beside walls
- 0001000: [Bug Report] Crash on saving
- 0000999: [Bug Report] Weather effects multiply

Also, fixed the MP3 player! so 0.72 will probably have a MP3 bundle in addition to the midi one!

- 0001002: [Tasks] Fix MP3 Player

Aprox. Work Time (Of the new age): 36:20 (33:20 + 1:00 + 2:00)

CastlevaniaRL: Day 11 OTNA, Version 0.7 released!

Lots of changes on this new version, powered by the results of the February Powerpoll!!

Downloads available on Slashie.net

Major changes:
* Environmental Effects (Fog, Rain, Storm, Sunny)
* Active Evade: Enemies target your last location
* Training mode is now less sparse and much more informative
* The game manual has been organized and a lot of more info added
* Remappeable keys
* Dodge Skill added
* Underwater combat with some weapon classes
* Damage is now displayed in the messages
* Some areas of the castle are now more “interesting”
* Skills are now easier to acquire
* Balanced difficulty for manbeast on mid game
* Two handed weapons

Screenshots (Click to enlarge)

Full changes log: here

Aprox. Work Time (Of the new age): 33:20 (25:20 + 8:00)