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Expedition: Days 25 and 26

Advancing towards a graphical UI, SERF is being updated with a simple reusable gfx layer dubbed “Oryx-UI”. Implementation goes on.

I also corrected a small but kind of stopper bug, which won’t allow people to travel back into Spain :( may be it’s worth a release.

First shot with graphics

First shot with graphics

Aprox. Work Time: 80:00 (74:00+4:00+2:00)

Expedition: Day 24, Version 0.1.7 released

Slashware Interactive commemorates 200 years of the Independence of Colombia with a new release of Expedition!

Download from Slashie.net

Version 0.1.7 brings the following changes

  • You can now have audiences with the Catholic Kings, and gain titles and maravedíes from them
  • Your ships now deteriorate in your trips, but you can also repair them using Carpenters
  • Supplies from Spain shops have been increased to enable long term success.
  • Many other small fixes!

About to embark

About to embark

Talking with the Kings

Talking with the Kings

Aprox. Work Time: 74:00 (70:00+4:00)

Expedition, days 20-23

Been working back on expedition!

  • Adding carpenters, ship damage and repairs
  • Added Visits to the King and Queen, as well as Rank advancements based on cities, towns and village

Goals for this release

  • City growth
  • Graphics UI

Stats

Aprox. Work Time: 70:00 (62:00+8:00

Pixal: Day 243, Version 0.0.16 released

Finally! a new version is out for your pleasure! Check it out here!

Gathered around the pillar

Gathered around the pillar

Challenging a powerful group of pixals

Challenging a powerful group of pixals

Let me know what you do think! there are still a lot of thing to do, but I think I will switch projects for a while :D

Aprox. Work Time: 722:00 (720:30 + 1:30)

Pixal: Day 242

A simple shoutbox (Yellbox) has been implemented; it wasn’t too complex using JQuery!

One thing left to enhance would be checking for the last update time, in order to save bandwidth. (later, i’m tired :) )

Will release tomorrow!

We chat around the pillar

We chat around the pillar

Aprox. Work Time: 720:30 (718:30 + 2:00)

Pixal: Day 241

Phew! At last I implemented Battle Suppressors, so that there can be safe zones where your expeditions are protected from evil players :)

The Pillar protects us

The Pillar protects us

The world data model scares me… I wonder how it will work when a big scale world is deployed…

I also feel I’m a bit stranded about the purpose of pixal… going full scale with an extensive world seems overkill! May be I must go to the basics, fighting and stuff… I must really implement item depreciation and reduce the inflation caused by the tournament prizes…

Anyhow, must just add chat to complete what was planned for v0.1.16 and rest for a while… Expedition needs some attention, then CastlevaniaRL :)

Aprox. Work Time: 718:30 (716:00 + 2:30)

Pixal: Day 240

  • You can now loot gold from defeated expedition, I decided to simplify this, so you can no longer steal the items from the expedition. This will also help the friendly nature of the game (bandits are not fun for those whose items are stolen, specially newbies)
  • HP has been scaled accordingly, only hundreds of fights will led to balance

Aprox. Work Time: 716:00 (714:50 + 1:10)

Pixal: A high level roadmap

This is a roadmap of things to come… and I didn’t even include the gigantic list of RFE’s from the mantis repo.

Right now I don’t know what will happen… I feel like there’s so much work to be done, yet I’d like to just step forward, finish the project and dedicate my time to other things… I need a partner in action so that we can build this together!

Versión Capability / Activity Estimated Group Month
0.0.16 Loot items from defeated expeditions 08:00 Assault June 2010
0.0.16 Block defeated expeditions from moving 01:00
0.0.16 Scale HP according to average damage per danger category and desired fight length 02:00
0.0.16 Add safe zones where assault is not allowed 03:00
0.0.16 Allow yelling messages 04:00
0.0.17 Allow multiple expeditions on the same tile and show them in a browser area 03:00 Buildings
0.0.17 Access tournament functionality from arena building 06:00 July 2010
0.0.17 Add inscriptions to owned items and use them for store prices 04:00
0.0.17 Modify store functionality to use trading, implement merchant “semi ai” 08:00
0.0.17 Access store functionality from store building 04:00
0.0.18 Allow claiming and trading land 08:00 Land August 2010
0.0.18 Place signs in the map 03:00
0.0.18 Create simple buildings in the map (houses) 08:00
0.0.18 Allow garrisoning expeditions in buildings 04:00
0.0.19 Allow setting up expedition in defense mode 02:00 Strategy September 2010
0.0.19 Allow requesting passage to a defense expedition 04:00
0.0.19 Block movement by defense zone 03:00
0.0.20 Allow trading with other players 09:00 Trading
0.0.20 Allow setting up stores 09:00 October 2010
0.0.21 Add monster races 06:00 Monsters
0.0.21 Add monster expeditions around valuable resources (test map) 12:00

Pixal: Day 239

Continued working on the battles, now your HP regenerates and you can check the remaining time to attack.

TODO

  • Implement knocked out expeditions and rescue missions
  • Change background according to fight location

Next

  • Item depreciation
  • Quests?

Aprox. Work Time: 714:50 (713:20 + 1:30)

Ooops! My day counter was really screwed up

Seems like I autoincreased the time spent by 300 days, just one dev day before the second pixal birthday. Sorry about the misinformation! :(

I was suspicious about such a high day count! I’m glad to see a more real number now.